Interacting with objects in the environment involves two action
buttons- a standard action and a "violent" action (for example, when
stealing a car, the player may choose to either pick its lock or break
the window glass), used in context-sensitive situations. A map is
included as in the original Mafia game. The checkpoint system has been completely overhauled.
New controls include a cover system that allows the player to hide
behind objects (such as generators, walls and large crates) to shoot
enemies, rather than just using a crouch while behind an object.
It has been stated by 2K Czech that the game's cutscenes
are created by the game engine, in real-time, rather than pre-rendered
cutscenes. For example, if the player is riding in a car and a cut scene
starts, the player will be driving the same car and if the car is
damaged, that too will appear in the cut scene. Certain scenes, however, such as the opening sequence and the Empire Arms Hotel explosion, were presented as pre-rendered Bink videos.
Requisitos Mínimos
Processador: Pentium D / AMD Athlon 64 X2 3600+
Velocidade do processador: 3 GHz
Memória RAM: 1.5 GB
Memória de vídeo: 512 MB
Chipset de vídeo: NVIDIA 8600 / ATI HD 2600
Direct3D: Sim
Versão do DirectX: 9.0c
Sistemas Operacionais: Windows XP, Windows Vista, Windows 7
Espaço: 8 GB livres em disco
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